Grades apply to everything. They function as multipliers and can affect how the creature interacts with their environment.
- Junk (0.5x)
- Crude (0.75x)
- Standard (1x)
- High Grade (1.25x)
- Flawless (1.5x)
Might: you want something changed into a better something? Forcefully? This stat is for you.
- Physical strength
- Magical output
- Damage
- Carrying Capacity
- More strength means the toy drains energy faster
Agility: the speed at which point A suddenly becomes point B
- Movement speed in general
- Jump length
Skill: you might not be the greatest thinker, but by gods, can you make a great sandwich
- Base Task Quality
- Task Speed due to error reduction
- Soft Cap on Skill Tiers
Mind: your brain is full of magic and you have a headache
- Intuitive grasp on essence and its applications
- Essence Containment: The ability to hold essence in certain patterns. This can be as simple as a shield or as complicated as weaving a construct out of thin air
Social: even tiny pieces of plastic have someone to talk to
- Innate understanding of items, structures, or technologies
- Complex understanding of social interactions
- The ability to apply solutions to the future. May be a combination of knowledge and new solutions or something learned from a friend
Will: you're a pile of polystyrene animated by a slime, and it's only held together by your desire to stay on this plane
- The threshold at which a character will give up a task.
- The character's maximum capacity to solve a problem
- Ability to shrug off or otherwise ignore damage in combat
- Ability to shrug off or otherwise ignore other things going poorly
- It's Defense
Fortune: A measure of the character's luck. Some people are just luckier than others.
???: Some toys have normal stats. This isn't one of these.
- Custom name stat used for special occasions
- Most characters will have at least three of these. Basic needs cannot be ignored and will be reflected in these pools
Health Pool: Amount of times a character can take damage in combat. May heal over time, can be fixed or repaired.
- Injury: Reduces max Hp. Heals over time, but cannot be cured. Can be mitigated by swapping the damaged part, but the core is the one restoring the part; parts do not magically repair in storage.
- At 0: The character is broken and cannot function correctly. This may entail missing limbs, a broken torso, or the inability to move at all.
Energy Pool: Energy is stored in batteries and is used for long-term actions. Tends to wear down over time.
- Hunger: Reduces max Ep. Cured by food, but not immediately
- At 0: The toy shuts down. Special care will need to be taken to reactive them, as they are effectively 'dead'
Liquid Pool: Most characters need a steady intake of liquids to keep themselves healthy
- Disease: Reduces max Lp. Diseases come with a variety of other effects and need to be cured separately.
- At 0: Characters enter a state of delirium that cause them to behave erratically and often destructively
Oxygen Pool: Most characters need to breathe. Heavy or strenuous actions consume a lot of oxygen. Easy come, easy go.
- Stress: Reduces max Op. Stress is healed by rest and cured by sleep.
- At 0: All other pools are rapidly drained to keep the character alive. This includes maximum levels
- Toys have sex characteristics that resemble humans. Some variation has been made to make toys more interesting, mostly denoted by extra characteristics like facial features or extra arms.
Human: The standard race. Comes in a variety of colors.
Baseline:
- Male: +1 Might, -1 Mind
- Female: +1 Mind, -1 Might
Between:
- Male: +1 Social, -1 Might
- Female: +1 Social, -1 Mind
Borderline:
- All: [Neutral]
Fae: A creation of the goddess Karee. Not many are known to exist, and the ones that do tend to be disturbed by their copies.
Baseline:
- Male: +1 Skill, -1 Will
- Female: +1 Mind, -1 Will
Focused:
- Male: +1 Will, +1 Might, -1 Mind, -1 Agility
- Female: +1 Mind, +1 Agility, -1 Will, -1 Might
Shimmering:
- Male: +1 Agility, +1 Skill, -2 Might
- Female: +1 Mind, +1 Will, -2 Might
Chaotic:
- Male: +1 [Random Physical], -1 [Random Mental]
- Female: +1 [Random Mental], -1 [Random Physical]
Lythian: An early creation of the goddess Karee in the form of a "Perfect Human". Lythians are particularly skilled with and susceptible to magic, as well as being the basis for all half-human creatures like mermaids and angels.
Baseline:
- Male: +1 Might, +1 Agility, -2 Will
- Female: +1 Agility, +1 Mind, -2 Will
Old Fashioned:
- All: +1 Might, +1 Mind, -1 Agility, -1 Will
Explosive: Their ear fins tend to be longer and sharper, sometimes curving in.
- Male: +2 Might, +1 Mind, -1 Agility, -2 Will
- Female: +1 Might, +2 Mind, -1 Agility, -2 Will
Starseeds: A burly four-armed race of creatures that resemble Norse Gods. Even the toy copies are bombastic and seem to know more than they should.
- Male: +2 Might, +1 Will, -1 Agility, -1 Social
- Female: +1 Might, +2 Will, -1 Agility, -1 Social