Electricity

Unit: Ampere

Electric devices produce or consume a certain amount of amperes.

The amount of amperes a device generates or consumes can be ◌. This means that the device consumes orders of magnitude less power than one ampere. Any electric generator can support any amount of ◌ power devices, including a ◌ generator.

Standby and Nominal can have the same value of ◌ on a low-power module.

Electric devices have a Profile value. When a toy consumes more power that it generates due to modules being switched to nominal or overclocked, modules of low importance (high Profile) shut down due to a brown out first. All modules of a Profile number turn off at the same time, including ones that consume ◌ power. Life support modules have Profile 1, and limbs have low Profile as well (2-4).

Build Restriction: Minimal
The toy must provide enough power to run all of its parts on standby.
Electricity based toys have a lot of parts to fiddle around with.

Upside: Infinite Sprint
Any module with an OC can be overclocked, as long as you have the power.

Downside: Low Stamina
The most common type of an Electric Generator is a Battery, which works by storing external charge, and does not store a lot of it. It also requires a slow recharge. Battries can be swapped, but still need to be recharged.

Biological

Unit: Stamina

Biological generators produce stamina.

Biological devices consume stamina in Nominal or Overclocked mode, but do not consume any stamina in Standby.

Build Restriction: Stamina
The toy must provide enough power to run all modules in Nominal mode, or the highest Overclocked (whichever is higher).

Upside: Deep Wells
The most common type of a Biological Generator is a Slime Core. Slime Cores generate stamina out of food. They can be refueled on the go, with simple to get fuel, and one meal is a lot of power.

Downside: Overclock Limits
A Biological Generator can only support one Overclock at a time.

Magical

Unit: Essence

Magical generators provide specific essence.

Magical devices require specific types of essence. Amount is irrelevant, only existence is required.

Magical devices cannot be overclocked.

Build Restriction: Essence
The toy must provide one of each essence types required by the magical components.

Upside: No Fuss
Magical generators require no input. They have a pre-set list of essence they provide, and one generator can power any amount of modules, as long as it has the right essences.

Downside: No Overclocks
(Overclock-like actions can still be provided by modules themselves. They simply don't interact with each other.)

Electrical Core

Electrical components require processing power. There are three types of processing power:
FLOPS are provided by CPUs. They are used by simple AI OSes and simple components like wheels.
NRAM is provided by NPUs. They are used by more complicated AI OSes and components like legs or integral weaponry.
MB is provided by storage cards. They are used to store OS components, like the OS itself or any skill packages.

APUs provide both FLOPS and NRAM.
SoC provide everything. SoC chips cannot be upgraded and have low stats, but don't take a lot of space and are cheap and common. SoC cannot have their memory edited without a flash device.

Electricity-based toys have two life bars: armor and internal.
Armor takes full damage and takes damage first.
Once armor runs out, the toy starts taking internal damage. The toy literally starts taking damage on its inner components.
The toy is considered "dead" once it cannot interact with the outside world due to damage, or runs out of power. It can be restored as long as the storage card is not heavily damaged. Storage cards don't have a lot of health.

Slime Core

Slime cores require one unit of any power. They produce one unit of wildcard power, which can be used as one Ampere, one unit of Stamina, or Essence of one any type.

Slime cores have an integral Biological Generator. Its stats are based on Core stats.

Slime cores regenerate. Slime cores also slowly repair the toy they're in.

Slime-based toys have two life bars: health and armor. Damage is split to 95% health and 5% armor.
The toy is considered "dead" when the core stops moving. The core can still be fully restored as long as the core isn't completely destroyed.


Terms

Devices have three states of power usage: standby, nominal, overclocked. They are not required to be overclockable. Standby is when the device is turned on, but is not currently in use. For example: legs of a toy that is not moving.
Nominal is when the device is turned on and in use. For example: legs of a toy that is walking.
Overclocked is when the device is turned on and is working above its nominal capacity. For example: legs of a toy that is running.