Subject: Miniature, Merdiwen Tirelle Diyo
Cultivation Status: Success
Wealth Value: +10

Essential Characteristics:
- Slime Core, Potent
- Male
- Tinker
- Wheatgrass Hair
- Lythian Ears
- Porcelain Body

Stress Responses:
- Danger: Analysis
- Sleep:
-> Under Sun: Immediate need to find a sleeping area. Always sleeps for 1 cycle
-> Without Sun Exposure: Narcolepsy, Sleepwalking. Handles poorly
- Hunger: Fatigue. Handles poorly
- Moisture: Analysis
- Air: Flight
- Temperature: Unaffected

Notes:
- This may be the most self sufficient toy due to low base energy requirements and no base moisture requirements
- Performance suffers in environments without sunlight

Social Goals, Needs, Etc:
- Performs tasks that benefit friendly units, especially anything that deals with tools
- Attempts to teach skills to anyone he perceives as less knowledgeable
- Unbothered by lack of others as long as there is a task to perform

Long Term Goal
Cultivation of Tinkers

Archetypes: Creator, Magician

Required Clothing:
- Green Vest, Flawless+
- Finger Gloves, Flawless+

Required Tools:
- Sword or Pickaxe or Chisel, Flawless+
- Hammer, Wood, Perfect+

Subject: Miniature, Yalin Taylor
Cultivation Status: Flawed
Wealth Value: +1 to +10

Skill Characteristics
- Artisan: Master+
- Engineer: Competent+
- Military: Competent+

Personality Traits: [-12 to +12]

- Artisan Bias, +6
- Tool Bias, +6
- Puppetry Bias, +6
- Tinker Bias, +12


Essential Characteristics:
- Female, Tinker
- Accessory, Leaf

Stress Responses:
- Danger: Ignore. Only evaluates when prompted
- Sleep: Ignore. Only evaluates when prompted
- Hunger: Ignore. Only evaluates when prompted
- Moisture: Ignore. Only evaluates when prompted
- Air: Ignore. Only evaluates when prompted
- Temperature: Ignore. Only evaluates when prompted

Notes:
- Yalin is the internal name for failure to differentiate a slime into a personality.
- All Yalins are female. See <male> for their counterpart, see <monster> for toys that are strange
- We stick a leaf on the toy somewhere to differentiate them.

Subject: Miniature, Skyla
Cultivation Status: Avatar
Wealth Value: -100. Destroy on sight

Long Term Goal
- Perfection of Basic Resource Security

Archetypes: Hero (Loner), Ruler, Explorer

Required Clothing:
- Furs, Poor or worse

Required Tools
- Longbow large enough to launch spears
- Axe or Sword, must be able to be used for both

Essential Characteristics:
- Aspect Core, Supernatural+
- Female
- Horns, Head Mount
- Claws
- Dark Skinned Body

Social Goals, Needs, Etc:
- Evaluates the needs of each unit that she comes in contact with. Friendly units will have their needs met. Unfriendly units will be killed.
- Will constantly berate a lazy unit until they begin to work.

Stress Responses:

- Danger: Fight
- Sleep: Fight. May ignore in favor of tasks
- Hunger: Fight
- Moisture: Fight
- Air: Fight
- Temperature: Fights heat, Unaffected by cold

Notes:
- Skyla is a banned toy among all shops. She is considered to be the most dangerous toy and should be treated with caution
- All Skyla toys may be avatars of the person they represent. Do not assume that you are alone.

Subject: Melvin
Cultivation Status: Broken
Wealth Value: 0

Essential Characteristics:
- Slime Core, Potent
- Tinker, Slime, or Fungus
- Slime Hair. Must be able to function as an extra hand
- Various Slime Coverings

Stress Responses:
- All: Flight if possible, analysis if not.

Notes:
- Melvin is a well known Tinker from centuries ago who wore slime like a second skin. Some of the slimes that propagate still remember this.
- Melvins are created by having a personality that survives through the blank slate process. These personalities cannot be overriden by any known means
- Melvins reject any body not made of something that resembles slime.
- Melvin is the most suitable Tinker to assume direct control over

Long Term Goal
Indeterminate. May be random

Skill Characteristics:
- Completely Random

Personality Traits: [-12 to 12]
- One positive trait, -6 to 6
- One bias, -6 to 6
- One negative trait, -6 to 6
- One archetype


Skill Characteristics
- Artisan: Competent+
- Engineer: Competent+
- Farmer: Proficient+
- Scribe: Master+
- Military: Supernatural+
- Wanderer: Supernatural+



Personality Traits: [-12 to 12]
- Training Bias, +4
- Threat Evaluation, +3
- Hunting Bias, +12
- Multiskill Bias, +2
- Archetype: Hero (Loner), Ruler


Social Goals, Needs, Etc:
- If not stressed, behaves as if everything is fine and right in the world
- If stressed, performs every action imaginable to relieve that stress up to and including conquering the world

Long Term Goal: None

Archetype: Everyman

Required Tools:

- Wrench

Skill Characteristics
- Engineer: Apprentice+

Personality Traits: [-12 to 12]
- Aloof