~~~ Gelcore Mining ~~~
I really just want to make tools again


Imagine that you just bought a plot of land. This land is known for its rich ores, and this purchase has put you into debt. Your goal in the game is to pay off your debts. Should you not be able to make your monthly payments, the bank will repossess your land and effectively end your plans.

Goal: Pay off $1,000,000
Significant modes of Play: Incremental increase, time management, risk vs reward.

There are three primary parts to this game:
— Mining materials from the ground, especially ore.
— Smelting and processing those materials into crafts.
— Selling finished products in a shop

[ Game Loop and World ]

Starting Off
- The upper layer has a few small things that are needed to start: An elevator that goes into the ground somewhat, a basic bloomery, an anvil, and a stand to sell objects at.
- The player starts in debt at the initial cost of $1,000,000. Payments must be made on this debt for every 20 minutes of playtime or so.
- The player character, Elin, is capable of handing all of the tasks in the mine on her own with the support of her two doll tools. However, the amount owed on the debt will rise over time, forcing the player to progress and hire help one way or another.

Mining Area
- The under layer is primarily made of dirt, rock, deep rock, etc. There are copper , iron, and cobalt ores. The deeper that a person digs, the more valuable the ore is.
- There are also bonus resources that can be sold or used immediately, such as gems or gold.
- The lower area can be tunneled through. It has a chance of falling in if not braced properly.
- Some of the lower area will have a hostile environment, especially at lower depths. Poisonous gas may flood areas, water can flow into spaces, and should someone be trapped for too long, they will be lost forever
- All materials can be bought and sold. The player may wish to dedicate an area to loose dirt or rock for crafts.

- The primary stats for using tools are Durability and Strength.
- Mining speed can be improved by hiring more workers and giving those workers better tools

- Raw materials may be sold, such as iron ore and chunks of rock.
— Gravel can be made from rock chunks given enough time and effort.

Smelting Workshop
- The workshop is the primary place where raw materials are converted into finished materials.
- The workshop will need to be upgraded each time the player encounters a new ore, just to deal with that type of ore.
- Finished crafts will need wood for a handle and leather for accents. Both of these will have to be purchased at regular intervals and stored somewhere.
- Storage of excess crafts may be a problem for the player to sort out
- The primary stats for crafting tools are Quality and Skill.

- Specific types of craftsmen specialize in certain areas
— Craftsmen specialize first in the size of their object, then in the material. Wrong sized items are of poor quality by their respective craftsman.
— Both Jewelers and Potters are good at making small crafts. Toolsmiths and stonemasons specialize in larger items. All of them can make standard quality items out of the opposite material if they’re in the same size.

— Toolsmiths create tools and specialize in metalwork.
— Stonemasons work on larger stone items such as bricks and gravel.
— Jewelers specialize in small items and working gems into everything.
— Potters work with stone, and only stone. They make small items.
— Tinkers are artisans who specialize in artistic metal objects. They may make unique items, such as plaques and
— Sculptors are artisans who specialize in artistic rock objects. They make unique items, such as vases and statues.

- A few tool types can be made for others to buy:
— Work related items are pickaxes, shovels, and axes.
— Combat items are hammers, maces, and battleaxes.
— Social items are items that people use in their homes, such as vases or jewelry.
— Exploration related items are cutlery sets, canteens, or knives.

- A few other objects that people can buy
— Raw rock may be crafted into bricks, assuming the rock is large enough.
— A variety of rock crafts, such as vases or statues, can be made by sculptors.
— A variety of metal crafts, such as plaques or pins, can be made by tinkers.

Storefront
- The storefront’s entire purpose is to attract one of four different people to buy an item.
- A laborer, an adventurer, an artist/crafter, or a camper may show up and look for a specific type of item and may take something in their category.
- The store will start out very small, with just a sign and a basic object for someone to stand at. It can be upgraded for more appeal and storage area.
- A player that does not upgrade their storefront fast enough will lose business from people being turned away. A player that upgrades the storefront too fast may find it too hard to keep the place fully stocked.
- The primary stats for selling tools are Appeal and Charisma.

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The overall operation has a reputation that affects what kind of people they attract. Higher quality goods will attract higher paying customers, and more useful materials will do the same.

Events
- At certain times during the game, the player will be interrupted by certain things that will happen. All of these will have a risk involved with them.

Fossils
- The first time the player encounters and sells a fossil, a regulator will come by and try to order the player to keep from mining in the area that the fossil came from. This area will be somewhat large and interfere with their mining operation, but they will be compensated. Should they not take this bribe and instead sell the fossils, they will be fined for every fossil that is sold as well as the base amount.
- Accepting the bribe should be a net positive for inexperienced players, and perhaps experienced ones as well. The risk taken is that the player will lose money or time, and the reward is either the net increase in positive goods from violating the order or the net increase in currency from the regulator.

Unionized Workers
- Unhappy workers will eventually start making demands, such as breaks or amenities like vending machines. This will affect both the storefront and the crafting area.

Contracts
- The player may elect to take contracts from companies and fulfill them. The rewards are always worthwhile, and as the player progresses throughout the game they may gain better contracts.
- Each contract comes with a reputation of the player with the company they’re dealing with. The quality of the goods delivered along with the timeliness of filling the contract will have an effect on this.
- Contracts may be delivered on late with a monetary penalty attached. At some point the only upside to delivering on the contract will be to maintain good standing in that company.

[ Characters ]

Main character: Elin
- Elin starts with two life-size dolls that she can control. They have the primary purpose of mining and crafting. Elin herself runs the shop.
— Scarlett, the red doll, starts with a Drill [Tool] and a Wrench [Construction]
— Mia, the blue doll, starts with a Brace [Support] and a Blacksmithing Hammer [Tool]
- Elin is the primary owner of the establishment, and therefore controls the primary currency

Three other characters can be hired to oversee their section of the game. They will work on their own for a price. Each price is in their own currency, and that currency is exclusively used to upgrade the character’s expertise, equipment, or environment.

Eira: The Miner
- Eira is a modular living doll. Her starting loadout has a drill, and she works autonomously as long as she has a steady supply of magnetic chips.
- Fairly intelligent. Follows orders in reasonable patterns
- Can be ordered to tunnel deep into the earth or prioritize mineral extraction.
- Eira will place braces to keep the place from caving in.

- Eira's helpers: Brace Robot, Slime Miners
- Eira's cost: Half of the raw price of all ores she mines
- Eira's currency: Magnetic chips
- Eira's purchases: Braces, Ores, Elevators, and Tools

Saki: The Smelter
- Saki has picked up enough information from her travels that she is capable of making a Smeltery given enough material. She will not like it, and will prefer to do anything else, such as making swords.
- Saki is primarily responsible for the increases in technology required to make better items
- Saki tends not to listen to orders. She also tends to make the best quality items, so the tradeoff may be worthwhile. She does have access to more helpers that do take orders, at least.

- Saki's helper: Tinker Fairies
- Saki's cost: Maintenance, mana gems
- Saki's currency: Gems
- Saki's purchases: Workshop materials

Coral: The Shopkeeper
- Coral is a shape shifting slime that can appeal to anyone. She runs the shop, exclusively controlling sales as the single point of contact besides Elin.

- Coral's helper: Shop Slime. Moves items around and appraises them
- Coral's cost: All of the "extra" profit off of the top of the sale
- Coral's currency: Tokens
- Coral's purchases: Shop upgrades and advertisements